Cut it Devlog – Part 2 – The Mechanism of Cutting
In the previous post, i just provided a background of how the creation of Cut-it began. But even at the point of developing a working prototype, i haven’t had any idea of developing a...
In the previous post, i just provided a background of how the creation of Cut-it began. But even at the point of developing a working prototype, i haven’t had any idea of developing a...
Stumbling across Patrick Matte’s liquid simulation experiment on his blog, i decided to give it a try using the Nape physics engine. (of course the idea and code of the liquid bitmap stuff copied...
I recently had an idea for a game where a man climb done the hill, step by step, seeing a man climb down our office building, for cleaning the Glass. So i decided to...
I always like fancy graphics stuff that just works. Creating graphics using Code and Mathematics was one of them. One day, while trying to create some wobbly circle using Sin and cos inside For...
I’ve been working on this game and i thought of adding some growing plants in it for some reason. I’ve seen the effects of growing plants (eg. pixeljunk Eden), and would love to do...
Lets get into Game making, shall we. Now get ready with your FlashDevelop(Download), Set it up if you haven’t(Setting up FlashDevelop), go through the hello World program for Flixel (in case to check the...
Well, this is my first tutorial Post on this Blog ( Hoping to do more soon). Writing a Tutorial has proven to be much more difficult than i thought. Its easy to learn and...