Openframeworks is an awesome framework. Heard about Openframeworks on Super Hexagon credits. Decided to try it out with Visual Studio 2015.
Extracted the Openframeworks to c drive. Using the Project Generator inside it, created a test app. Open that in the visual studio 2015 and hit compile. Problem begins. Openframeworks is not compiling in visual studio 2015.…
In schools, you might wonder why you learn about Sin theta, Cos theta, tan inverse, vector algebra etc because you never use them in your daily life. Well, If you are planning to be a Game Developer or WebDeveloper or Animation technical programmer or app developer (in some cases) you might need this to move things…
Missed last ludum dare.
Was waiting for the next one.
Chose the theme Two Button Controls.
Made with Unity.
Made the Game called 'Crusher Escape Race' in Unity.
Why Unity ? Since I've just soft launched High Speed Road Cross using Unity on Playstore a while ago.
Idea was to control a stuff, with two controls and avoiding obstacles. So came…
Flash is dead. Or so it has been rumored for a couple of years and still ongoing (See this Discussion here). But I still do things in flash. I think it's still a better game making tool than many other alternatives. Starling + Flash also makes an awesome combination for Android, iOS and GPU powered web games.
High Speed Road cross Flash…
So you have this idea you've been planning in your head for so long, talking about it to your friends like 'I've been thinking about making a cool game, or shooting a short film, writing on the blog, updating a game, buying a book' etc etc but never really done anything about it. It'll remain that way unless…
Early on into the development of Cut-it, i decided to make a custom level editor as3 for the game. Here's how and why i did make one.
Its nice to drag and create levels, than guessing with co-ordinates right ?
Before reading ..
i strongly suggest you to play the first flash version of the game to know what…
So I made Cut it game online, later decided to make it for android. Directly converting made the game worse performance wise, since flash still used CPU for rendering. Tried the awesome Starling game engine, since then game has been modified to a much advanced level.
So after a long time, Cut-it was finally finished (well…
I've been working on and off on the expanded, re-engineered and enhanced Android version of the game Cut-it, which i already did as an online game. So is it going to be same as the old one. If not what are the extra features and additions. This post is an answer to that. (PS:This post has…
Last few weeks were busy with Spell it to be released on to play store. This is a kind of Pre-Dev blog kind of stuff that should be coming along shortly. Let me briefly go through the phases of developing Spell it.
Inspired by 'patience' mini game on Dumb Ways to die. Have been in my back…
In the previous post, i just provided a background of how the creation of Cut-it began. But even at the point of developing a working prototype, i haven't had any idea of developing a full game with it. That came later, which i don't know when. Anyway lets get into the details of cutting. I'll…
I've been thinking about writing about the development behind the game Cut it (Devlog), which is by far the biggest Solo project I've done so far. I hope this might help the game developers out there, just like many of this kind of blog posts of other game developers helped me. So i'm considering this as…
So one day I got some unexpected money from a game which was in pending somewhere and at three same time I was looking for an android phone, end result being buying a Samsung Android and was making games for it since (and learning app development in between). Finally getting into android development.
To Android and…